Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
A Nightime Fight in Eastern New Guinea
Author treadasaurusrex (Japan)
Method VASSAL
Victor Japan
Participants Tubac52
Play Date 2024-04-28
Language English
Scenario KoCa025

This was a 4-session, company-scale, play-through in the dark with the daring & adept Tubac52 leading the defending Aussis side. I had the attacking Japanese, and both sides drew decent leaders sets. This was a relatively-balanced one, that ended in a victory for the Emperor's SNLF boys landing in New Guinea. We played it with the FOW and excess initiative optional rules.

Others have described the action of what is in essence a lengthy Australian tactical withdrawal in the face of a higher morale, combined arms force. As is typical, jungle disorientation caused havoc for both sides, but hurt the Australians more than the surging Nipponese. The final VP total were 15 for the Japanese and 10 for the Australians. iI the senior Aussia leader had not ben eliminated in the 6th game turn, this could well have been an Ausralian win.

This one is a decent, but slightly tedious pull. Reasonably balanced, the scenario is suitable for SHARED and SOLO play. I give it a three.

2 Comments
2024-04-28 18:36

Ah, but my worthy opponent had light tanks, which made most of the critical difference in force correlation, and directly contributed to the early death of the Aussie senior leader. After that tragic event, all Australian combat decisions were made on the basis of "the lesser of 2 evils."

2024-04-28 19:00

Even a pair of crummy, road-bound, tank platoons is way better, than no tank platoons! Thanks for letting me play the side - with at least - light armor.

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